Most players want cards that they want to play, and this isn't one of them
Instead, the game cuts straight to the fun, letting users collect, trade (when available), and jump into short battles that typically wrap up in under five minutes

Izzet Lutri | IKO Standard | Abe Sargent Companion (1) 1 Lutri, the Spellchaser Creatures (10) 1 Bonecrusher Giant 1 Brazen Borrower 1 Crackling Drake 1 Fae of Wishes 1 God-Eternal Kefnet 1 Niv-Mizzet, Parun 1 Pteramander 1 Rielle, the Everwise 1 Sprite Dragon 1 Voracious Greatshark Planeswalkers (3) 1 Chandra, Acolyte of Flame 1 Chandra, Awakened Inferno 1 Ral, Storm Conduit Instants (14) 1 Anticipate 1 Chemister's Insight 1 Expansion // Explosion 1 Fire Prophecy 1 Flame Spill 1 Ionize 1 Negate 1 Neutralize 1 Opt 1 Scorching Dragonfire 1 Shock 1 Sinister Sabotage 1 Tale's End 1 Thassa's Intervention Sorceries (5) 1 Bond of Insight 1 Callous Dismissal 1 Invade the City 1 Light Up the Stage 1 Purphoros's Intervention Enchantments (2) 1 Omen of the Forge 1 Omen of the Sea Lands (26) 9 Island 9 Mountain 4 Evolving Wilds 4 Temple of Epiphany That's just one quick example of a way to build a Standard deck with one of the worst in the cycle in Standard

Additionally, the amount of "elves" required to activate it feels like it's not enough to justify it, but then again, it is a -7 from a starting point of 4, so I guess that's passable