Its a powerful mechanic on its own that requires very little setup to be good, but once you have these mighty pieces in play, the skys the limit
In many of the decks that look to play this card it will be able to protect something game winning such as equipment, Opposition, Sower of Temptation, planeswalkers or Vedalken Shackles or stop something ruinous like a Wrath of God or a planeswalker again as its main functions
Maralen of the Mornsong Avatar Markov Purifier Mask of Griselbrand Miara, Thorn of the Glade My Genius Knows No Bounds Nafs Asp Necrodominance Necrologia Necropotence Nihilistic Glee Nurturing Peatland Oloro, Ageless Ascetic Phyrexian Etchings Power Taint Promise of Power Raiders' Spoils Rejuvenate Sanguine Spy Seymour Flux Shanna, Purifying Blade Shessra, Death's Whisper Silent Clearing Sinister Monolith Sphinx of the Revelation Staff of Compleation Stirge Street Wraith Sunbaked Canyon Susur Secundi, Void Altar Sylvan Library Syndicate Heavy Tenacious Underdog The Last Ride Tolarian Geyser Trading Post
Besides its own impressive statline and relevant combat abilities, I love that its assassin-creation ability doesnt specify one or more, and instead chunks out a 1/1 Assassin creature for each historic creature that dealt damage