Packed with flavorful callbacks to Magic 's earliest days alongside dozens of mechanics, it created a rich, complex Draft format
If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses
Moxen are some of the most powerful effects in Magic: The Gathering capable as, essentially, functioning as lands that dont eat up your one land per turn count
You can cast them more efficiently than other spells of its type, and get to the ability that comes with it faster