As a general rule, when a card is good, you should probably have four of them
It's easy to feel cheesy by accidentally going overboard with numerical references, but it's such a perfect way to tell the story of Emet's transformation that we kept it here
But even if there may be different sub-strategies, the key cards remain the same: cheap artifact creatures like Magitek Infantry to pile on early pressure, and powerful payoffs that take advantage of your flood of artifacts such as Valkyrie Aerial Unit
I sort these per type, subtype - artifact, creature, equipment, instant, sorcery, vehicle, attraction - rarity and alphabetically, even though only 6 colorless instants and 9 colorless sorceries exist at the time of writing this article